02 Apr 2008 04:00 am

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4.11 - M16A2 03

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4.11 - M16A2 03

timmiboi 04 Jan 2008 04:25 am

For those of you who aren't gun-nuts as i am: real world snipers need to undertake complex calculations involving distance to target, drop due to gravity and wind to garantee a first shot hit... most snipers wouldn't get the chance for a second shot...

therefore the videogame trick of where the crosshair points is where the bullet lands is false, unless you have this puppy! i should patent it...

G.I.U.L.I.O. 02 Apr 2008 06:04 am

I think that BF1942 had realistic aiming complexity, in which the farther the target is, the easier that the bullet would go astray due to winds.

That's the only game I know with aiming mechanics like that.

timmiboi 02 Apr 2008 10:56 am

there was a game a while back i really wanted for PS2, but i forget what its called...

its a third person shooter as a russian sniper in WWII, and you gotta compensate for wind and gravity... looked bloody awesome

stuff-the-comic 02 Apr 2008 05:02 pm

BOOM HEADSHOT

FJewel 03 Apr 2008 09:14 am

There was a game I played where one of the acheivements was to snipe someone in one go...

Had to avoid the helicopter, watch a flag for wind movement, judge everything - oh, and the damned person wouldn't keep still

Honestly can't remember what it was, but it was a "recent" military game, so not WWII or anything

timmiboi 03 Apr 2008 09:40 am

although the Metal Gear series had the awesome feature of using Diazapam to steady the shaking... looking through a scope shows just how much you move compared to without one!

it was stil very point and shoot!

FJewel 05 Apr 2008 11:54 am

Umm... Appropriate picture for usage of spoiler space:

http://img.photobucket.com/albums/v215/lupus2003/Spoiler.jpg

I was gonna post it, but it'll probably murder the page :P

BlasterMaster555 17 Jun 2008 01:43 pm

Battlefield 2 makes you compensate for gravity when sniping. Some scopes in the game even have hash marks for distance.